Professional in the video game industry for over 19 years, I began my career at the time of the 2D begins to give way to polygons. Passionate about this medium, I leave my native Normandy in 1994 to incorporate a development studio as a graphic designer to work on 2D games console platform. I will then join other companies such as Sony Psygnosis Infogrames or where I will upgrade my skills in 2D and 3D working on new tools like Photoshop and 3DS Max.But it was the arrival of the graphic tablet that will change the way I work. In 2001, I participated as a partner and art director to create Kaolink, game development studio oriented the portable media that will quickly specialize in mobile phones. While working on the licenses with publishers and recognized editors, the company will publish its own creations and be distributed throughout the world. All good things come to an end and Kaolink will be bought in 2008 by the Mindscape to expand its ludo education catalog. I participate in the development and a dozen games on the Nintendo DS and Wii.Together with my practice, I am interested in 2005 in illustration and digital art concepts, finding a way the traditional design that I practiced a lot less.Traditional long admired illustrators such as Keith Parkinson, Larry Elmore, Jeff Easley Brom and also in relation to the fantastic world that I like, I discover new French and international artists.In 2011, strong of these years of experience and new desires, I begin an independent activity.